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/ Czech Logic, Card & Gambling Games / Logické hry.iso / hry / Fish Fillets / script / creatures / models.lua < prev   
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Text File  |  2005-07-16  |  4.4 KB  |  204 lines

  1.  
  2. createRoom(43, 35, "images/"..codename.."/koraly-p.png")
  3. setRoomWaves(5, 10, 5)
  4.  
  5. room = addModel("item_fixed", 0, 0,
  6. [[
  7. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX....XX
  8. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX....XX....XX
  9. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.....XX....XX
  10. XXXXXXXXXX............XXXXXXXXXX.........XX
  11. XXXXX.....................................X
  12. XX........................................X
  13. XXX......X.XXXXXXXXXXXX.XXXXXX.......XX...X
  14. XXX......XXXXXXXXXXXXXXXXXXXX......XXXXXXXX
  15. XX........XXXXXXXXXXXXXXXXXX.........XXXXXX
  16. X............XXXXX...XXX.............XXXXXX
  17. X.....................X...............XXXXX
  18. XX.XXX................................XXXXX
  19. XXXXXXXXXXXX.XX...........XX...........XXXX
  20. XX....XXXXXX............XXXXX..........XXXX
  21. X.......XXXX...........XXXXX............XXX
  22. XXXX....XXXX.............XX.............XXX
  23. XXX....XXX..............................XXX
  24. XX..XXXXXX...............................XX
  25. XX.....XX...............................XXX
  26. XXXXXX.XX.......X.......................XXX
  27. ..XXXX........XXXX..XXX....XX...........XXX
  28. ...XXXX.....XXXXXXX...XX.XXXXX.X.........XX
  29. X..XXXX........XXX....XXXXXXXXXXX........XX
  30. X...XXX........XXX...XXXXXXXXXXXXX......XXX
  31. X...XX.........XXX..XXXXXXXXX............XX
  32. XX..............XXX.XX...................XX
  33. XX..............XX.......................XX
  34. XX.......X.................XX...........XXX
  35. XX......XX............XXX.XXX...........XXX
  36. XXX.....XX............XXXXXXXX..........XXX
  37. XXX.....XXX..........XXXXXXXXXX........XXXX
  38. XXXXX..XXXX..XX......XXXXXXXXXX........XXXX
  39. XXXXXXXXXXXXXXXX...XXXXXXXXXXXX.......XXXXX
  40. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  41. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  42. ]])
  43. addItemAnim(room, "images/"..codename.."/koraly-w.png")
  44.  
  45. krab1 = addModel("item_light", 23, 12,
  46. [[
  47. XX
  48. ]])
  49. addItemAnim(krab1, "images/"..codename.."/krab_00.png")
  50. -- extsize=9; first="krab1.BMP"
  51.  
  52. balalajka = addModel("item_light", 18, 18,
  53. [[
  54. .XXX.
  55. XXXXX
  56. ]])
  57. addItemAnim(balalajka, "images/"..codename.."/balal_00.png")
  58. -- extsize=10; first="balal 1.BMP"
  59.  
  60. sas1 = addModel("item_light", 10, 4,
  61. [[
  62. .X
  63. .X
  64. ]])
  65. addItemAnim(sas1, "images/"..codename.."/sasanka_00.png")
  66. -- extsize=7; first="sasanka1.BMP"
  67.  
  68. sas2 = addModel("item_light", 12, 4,
  69. [[
  70. .X
  71. .X
  72. ]])
  73. addItemAnim(sas2, "images/"..codename.."/sasanka_00.png")
  74. -- extsize=7; first="sasanka1.BMP"
  75.  
  76. sas3 = addModel("item_light", 14, 4,
  77. [[
  78. .X
  79. .X
  80. ]])
  81. addItemAnim(sas3, "images/"..codename.."/sasanka_00.png")
  82. -- extsize=7; first="sasanka1.BMP"
  83.  
  84. sas4 = addModel("item_light", 16, 4,
  85. [[
  86. .X
  87. .X
  88. ]])
  89. addItemAnim(sas4, "images/"..codename.."/sasanka_00.png")
  90. -- extsize=7; first="sasanka1.BMP"
  91.  
  92. sas5 = addModel("item_light", 18, 4,
  93. [[
  94. .X
  95. .X
  96. ]])
  97. addItemAnim(sas5, "images/"..codename.."/sasanka_00.png")
  98. -- extsize=7; first="sasanka1.BMP"
  99.  
  100. sas6 = addModel("item_light", 20, 4,
  101. [[
  102. .X
  103. .X
  104. ]])
  105. addItemAnim(sas6, "images/"..codename.."/sasanka_00.png")
  106. -- extsize=7; first="sasanka1.BMP"
  107.  
  108. item_heavy = addModel("item_heavy", 26, 10,
  109. [[
  110. X
  111. X
  112. ]])
  113. addItemAnim(item_heavy, "images/"..codename.."/ocel-2.png")
  114.  
  115. item_light = addModel("item_light", 27, 11,
  116. [[
  117. X
  118. ]])
  119. addItemAnim(item_light, "images/"..codename.."/maly_snek_00.png")
  120. -- extsize=3; first="maly snek1.BMP"
  121.  
  122. elko = addModel("item_heavy", 30, 2,
  123. [[
  124. XXXX
  125. ...X
  126. ...X
  127. ]])
  128. addItemAnim(elko, "images/"..codename.."/ocel-1.png")
  129.  
  130. krab2 = addModel("item_light", 37, 5,
  131. [[
  132. XX
  133. ]])
  134. addItemAnim(krab2, "images/"..codename.."/krab_00.png")
  135. -- extsize=9; first="krab1.BMP"
  136.  
  137. krab3 = addModel("item_light", 2, 14,
  138. [[
  139. XX
  140. ]])
  141. addItemAnim(krab3, "images/"..codename.."/krab_00.png")
  142. -- extsize=9; first="krab1.BMP"
  143.  
  144. krab4 = addModel("item_light", 11, 20,
  145. [[
  146. XX
  147. ]])
  148. addItemAnim(krab4, "images/"..codename.."/krab_00.png")
  149. -- extsize=9; first="krab1.BMP"
  150.  
  151. krab5 = addModel("item_light", 4, 16,
  152. [[
  153. XX
  154. ]])
  155. addItemAnim(krab5, "images/"..codename.."/krab_00.png")
  156. -- extsize=9; first="krab1.BMP"
  157.  
  158. krab6 = addModel("item_light", 22, 27,
  159. [[
  160. XX
  161. ]])
  162. addItemAnim(krab6, "images/"..codename.."/krab_00.png")
  163. -- extsize=9; first="krab1.BMP"
  164.  
  165. item_heavy = addModel("item_heavy", 18, 24,
  166. [[
  167. XX
  168. .X
  169. .X
  170. .X
  171. ]])
  172. addItemAnim(item_heavy, "images/"..codename.."/ocel-3.png")
  173.  
  174. big = addModel("fish_big", 2, 26,
  175. [[
  176. XXXX
  177. XXXX
  178. ]])
  179. addFishAnim(big, LOOK_RIGHT, "images/fishes/big")
  180.  
  181. small = addModel("fish_small", 2, 25,
  182. [[
  183. XXX
  184. ]])
  185. addFishAnim(small, LOOK_RIGHT, "images/fishes/small")
  186.  
  187. item_light = addModel("item_light", 40, 6,
  188. [[
  189. X
  190. ]])
  191. addItemAnim(item_light, "images/"..codename.."/shell1.png")
  192.  
  193. sepie = addModel("item_light", 10, 11,
  194. [[
  195. XXX
  196. ..X
  197. ..X
  198. ]])
  199. addItemAnim(sepie, "images/"..codename.."/sepie_00.png")
  200. -- extsize=12; first="sepie 1.BMP"
  201.  
  202.  
  203.  
  204.